Welcome to the Internet home of Dekahedron!
If you stumbled here by accident or curiosity, then you're probably wondering what Dekahedron is. Simply put, Dekahedron is a set of rules for playing role-playing games. There are a few things that set Dekahedron apart from other RPG systems. Perhaps the most important is that Dekahedron was designed as a "drop-in" gaming engine to be used with any gaming world. This allows you to use a richly developed and thoroughly play-tested gaming engine for your own gaming project. The other major difference is that the Dekahedron rules are totally free. Unlike other so-called free
or open
rule-sets that impose restrictions and conditions through licensing agreements, Dekahedron has been placed in the public domain. That means you are free to use the Dekahedron RPG system in your own game with absolutely no licensing hassles at all!
If you want to know more, perhaps you'll want to read the FAQ. If you want to jump right to the heart of the matter, you can just read the game's rules now. If you have any questions or comments, feel free to join the discussion.
November 6, 2007: The revised Strengths are up (Appendix B). Weaknesses are next.
October 23, 2007: All the files have been restored from what backups I had.
Section | Designed | Outlined | Playtest 1 | Draft | Edit | Final | Blind Playtest |
---|---|---|---|---|---|---|---|
Character creation | X | X | X | ||||
Task Resolution | X | X | X | X | |||
Combat | X | X | X | ||||
Injuries & Healing | X | X | X | ||||
Skills | X | X | X | X | |||
Kismet | X | X | X | X | |||
Advancement | X | X | X | X | |||
Introduction | N/A | N/A | |||||
Glossary | N/A | N/A | |||||
Strengths | X | X | X | X | |||
Weaknesses | X | X | X |
As of November 6, 2007
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